Its all just gold and gold is easy to get. The Tall Tales are the part where it breaks up the monotony in favor of more intricate quest designs, the chests requiring 3 or 4 steps to find, hopping islands and using unique tools to locate them (and each has a couple of different places they occur, making every run similar but not exactly the same). So if people want to steal what you have, they can at will. The Megalodon, a massive shark that introduces itself by breaching jaws open as high as your mast, is a terrifying sight, circling you and occasionally diving in for a massive bite that can open 5 or 6 holes in your ship. This seems like a light consequence, because loot can be attained just as easily again, until you start moving into the mid to late game.

Sea of Thieves is even expense, never having dropped below $30 on PC. The answer, simply, is because the point isn't the adventure. If you aren't in a server with enough people, that server will get merged with another so soon enough there will be fresh ships to sink and people to kill.Sea of Thieves is not a pirate simulator, Sea of Thieves is not a sailing simulator, Sea of Thieves is not an open world action-adventure game, Sea of Thieves is not a role playing game, Sea of Thieves is not a coop adventure game. Sep 15, 2017 - Explore Chelsie's board "Sea of Thieves" on Pinterest. It's just good enough to make you want to keep playing, but lacks any real endgame or progression because that was never the point. A subreddit for (almost) anything related to games - video games, board games, card games, etc. The combat being what it is, the game still manages to achieve a feeling of high adventure, sailing through a world of magic and excitement.This is where the deep problem comes from, because Sea of Thieves is a shared world game where at any moment someone can come along, sink your ship and murder you, stealing everything you have and sending you to spawn at another island on the other side of the world. You have three sword swings, then about a second wait until you can swing again (not just after 3 swings, but every time you stop swinging) or you have a charged-up thrust that does more damage, but comes with a two second heavy breathing penalty afterward.

we have a massive quantity of HD wallpapers that may create your laptop or smartphone look completely recent. It sucks, but easy come, easy go. The game has a PvP mode called the Arena, but you don't hurt anyone in there, they sign up for it. Skeleton Fortresses are massive forts dotted around the sea that occasionally spawn a 'curse', waves of skeletons that cumulate in a boss who drops a key that unlocks a ton of loot (about 20k gold total). No where else is a core part of the game the ability to find anyone, kill them and waste their time.

Very frustrating! Skeletons, the game's primary NPC antagonist, cackle, creak, and laugh in their whispery way, the more difficult skeletons being made of gold coins (and pans and other jewelry) or black mist that can only be dismissed with a lantern. Small auditory cue's trigger to tell when all the sails are at full wind (a little music sting) or rattle when they aren't, the ship creaks under the strain when it starts filling with water, music cue's precede any monster attack (although not soon enough to avoid any of them). The loot is fun, from glowing skulls to chests that make you drunk when you carry them, and the loop of going back to the settlements to sell feels good. The sails and anchors get slower as the ships get bigger, with the bigger ships each having an additional sail (but also moving just a little faster when you get them all at full wind).

Why steal it? The missions are fun, the graphics are great, the audio is worth turning the volume up, and the PVP interaction is ruthless! But the easy access to loot of your own makes stealing it nonsensical: it would take a lot longer to find someone with loot and hope that they have a lot of it than it would be to just get your own. Sea of Thieves is a beautiful game. And if you were too far away to hear the Xbox proximity chat, there is a default item on the wheel that they can use to project their voice from far away so you can clearly hear the racial and sexual epithets they yell at you while they complain you didn't have any loot.The response generally is, none of it really matters so who cares? The weakest skeletons take 3 sword hits to kill, or 2 pistol or eye hits and one up-close blunderbuss blast, and only take more from there (The gold skeletons in particular are extremely tanky, requiring you to throw water on them to 'rust' them before they start taking any real damage, and even then not much).

But if none of it matters, then why play the game? (but not sports).Rare Gamer | Top 5 Pirates You’re Going To Be In Sea of ThievesRare's mysterious shared world pirate game was first shown off at E3 last year via a brief snippet of in-engine footage. Its bright and cheery and spooky and fun in a way that only Rare could achieve. send you an email once approved. There's fun to be had in there.

I can't tell you how many times I've spent hours piling up my loot, only to have it all taken from me on my way to an Outpost to sell it. Of any kind.

Even something as simple as loot, easy as it is to attain, can be frustrating when you spend the time to get it only to have your ship sunk when you were on the island and because they have the practice at it, they're much more adept at killing players than you probably are. Its the theft.

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Sea of Thieves Beautiful